package def;

import Basics.my3DPoint;
import Basics.myVector;

public class Ray {
	private my3DPoint origin;
	private myVector direction;
	public my3DPoint getOrigin() {
		return origin;
	}
	public void setOrigin(my3DPoint origin) {
		this.origin = origin;
	}
	public myVector getDirection() {
		return direction;
	}
	public void setDirection(myVector direction) {
		this.direction = direction;
	}
		
	public Ray(my3DPoint origin, myVector direction) {
		this.origin = origin;
		this.direction = direction;
	}	
	
	
}
